Monday, November 28, 2016

Screenshot of the Week #104: Dishonored 2!

                Dishonored was not a good looking game, not from a technical standpoint, but it used a pretty cyber-steampunk art style to hide that and it worked quite well. One would say that a visually improved version using the same concept would have worked the same way and that’s probably true if Dishonored 2 wasn’t an unoptimized mess. The game is built on Void Engine which is a modified version of id Tech 5, an engine designed for console games that can’t compare with its smoother and much better looking younger brother, id Tech 6 (DOOM). Like with Mafia III, I’ve been waiting for performance patches to play Dishonored 2 and as with Mafia III even after patches I can’t say this game is playable, which is quite a shame. Performance problems aside, Dishonored 2 is quite a good game.
                Starting almost the same way like its predecessor, Dishonored 2 has its two protagonists put in a situation where they have to become assassins and adapt to a situation where they aren’t at the pinnacle of society anymore, but are hunted by it. This time around players can choose between Corvo Attano and the daughter he trained, the Empress Emily Kaldwin. The two use different skills, but play the same way in a slightly different narrative that goes through the same levels and has a mirroring final objective. The story wasn’t a strong point in Dishonored and sadly it is the same case with the sequel. A hilarious and rushed intrigue, few characters to interact with and a bunch of rather predictable plots are what you’ll get playing this game. But anyone who played Dishonored knows that at the base of this game stands the gameplay.
                The gameplay follows the same mix of stealth and a much more improve combat, using a slightly smarter and more annoying AI to challenge players mostly through achievements than anything else. It’s entertaining through the variety of improved options and mechanics which work so well with a level design that at times reaches masterful quality.
                As a PC gamer I’m repulsed by what happened with this game, it feels like an Early Access that still requires heavy patching to provide a playable performance for everyone. Yet I can’t help but feel a bit sorry for Dishonored 2 which, like Arkham Knight last year, would have been a good GotY contender.
Like father, like daughter.


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