This week I’ve begun my adventure into the world of Silence. Unlike most of the games coming from Daedalic Entertainment, Silence isn’t a true and true old school style adventure, but a game that shares many similarities with Telltale’s titles. Silence follows the story of two brothers, Noah and Renie, as they venture into this imaginative world that stands at the border between life and death. For what is worth, this Limbo like place is more beautiful than one would expect, but it’s caught into a civil war between the few remaining rebels and the seekers, the False Queen’s monsters. Noah and Renie land into the middle of this conflict as they try to make their way back to the real world, which presumably involves the destruction of Silence.
The gameplay is simplistic with puzzles that don’t require much effort and a pixel hunting that can be avoided through configurable hint button. There are choices and consequences based on dialogues options and actions take, but I haven’t experienced many possible outcomes and I’m not sure how they play in the greater scheme of things.
Even if the world of Silence is plagued with more loading screens than puzzles, I’ve been enjoying my journey thus far. And as I’m closing in to the end of this story, I still don’t know what to expect.
|This world wants to keep you here...|