Saturday, September 17, 2016

Things you should know about EVERSPACE Early Access!

                EVERSPACE, the space roguelike funded through a Kickstarter campaign and powered by Unreal Engine 4 has launched into Early Access this week. The game is pretty interesting and quite challenging. So, to save you from some of the trouble I went through, here are some tips and tricks that you might find helpful:

Know what you are getting into

Before buying and playing EVERSPACE you should know what kind of game this is, because at the first glimpse it can be misleading.
EVERSPACE is a roguelike space shooter with a fast paced 6DOF control system and a bunch of arcade elements. This is a game where you die and start over a lot in an attempt to progress as far as possible, not a simulator with an in-depth economy, meaningful space trading, piracy and a realistic flight model. If you are expecting an alternative to Elite Dangerous or Star Citizen, you are barking up the wrong tree. That being said, EVERSPACE can be a pretty entertaining game for any space aficionado out there if you have the patience for a roguelike.
Welcome to EVERSPACE!

Prepare to die

                As expected from a roguelike game, you will die, a lot, probably the first few minutes in this game will lead you to your first death. EVERSPACE can be brutally unfair and the number of deaths will pile up quite fast before you start to get the hand on the game’s mechanics and how to get by. But don’t worry, dying isn’t all for the worse.
This is only the beginning.

Persistent progression

There is a persistent progression system in EVERSPACE, as it is fashionable these days with roguelike games. The unspent credits earned in a playthrough can be used upon death on a series of perks that provide increasingly better enhancements for your ship.
Aside of the credits, any crafting blueprints discovered are saved to you profile and can be used in any playthrough, providing you with alternate options to the rng looting system.
Missiles FTW!

Hold onto your credits

Credits are the fastest way to improve your ship and compared to the items looted throughout playthroughts, these improvements are permanent. Because of this, it is optimal to save your credits in early on playthroughs and spend them on perks after dying. To increase the profit in these early runs, sell everything you can to the traders you meet. After a few suicidal runs, you will be able to stand against some of the early challenges that EVERSPACE has to offer.
It's time to make some credits!

Know your perks

                Credits are not that hard to obtain and perks can be farmed through multiple deaths, but this doesn’t mean you don’t have to spend them wisely. Early on, the best perks to pick are Credit loot bonus for extra credits, Energy Core perks to improve energy management and Devices & Consumables perks for extra slots. When you start to get further into the game’s world, weapons and the ship’s survival capabilities have to be drastically improved if you want to stand a chance in the higher level systems.
I need more energy!

Manage your ship’s energy

                While engaged in space dog fights or simply exploring, you always have to keep an eye on the ship’s energy. Energy is used by any kind of weapons and the ship’s speed booster. The energy management is crucial in surviving longer as it provides the means to fight enemies or disengage from unwinnable battles.
A relaxing encounter.

Be a loot whore!

                EVERSPACE is a roguelike game so you shouldn’t be ashamed to be a loot whore. Loot is as important as you can imagine and a good way to improve your ship throughout a playthrough. New items and materials can be obtained from scavenging containers lost in space, mining or destroying other ships and taking their stuff for yourself. But as much as I would like to loot everything, this isn’t possible. I haven’t found a limit for materials, but weapons and modules are limited to the number of slots available and even if this number can be increased through Perks, there have been plenty of times when I had to make compromises between items. So, plan ahead and prepare for the worse, as levels get tougher and tougher, looting combat modules should be a priority.
Destructive mining.


                Traders can be a rare sight, so, unless you get lucky with the loot, the best way to acquire certain devices and consumables is through crafting. Mine materials as often as you can and keep an eye on the crafting tab, it’s the best way to replenish your rockets and other useful consumables.

You can shoot incoming missiles

                Combat can be rough, especially since in EVERSPACE you will be outnumbered most of the time. While dealing with ships equipped with standard weapons can be easy in the beginning, when target seeking missiles jump into the picture, things start to get serious. But don’t worry, you can shoot down those missiles on their way to you, just switch to a fast weapon and spray them into oblivion.
                On this note, your missiles can be shot down as well, so it’s better to always use them on a target that you are chasing, not the other way around. They are pretty handy and you don’t want to waste them.
Get lost!

Cheat death!

                As the subtitle says, by doing this you are “cheating”. If you are in a fight with no means to escape and you don’t want to lose your progress, there is always the option to use return to menu, which will reset your playthrough to the beginning of the latest level. But will your consciousness let you do that?

                The informations above won’t save you from the frustration of losing your progress over and over again, but they will come in handy when navigating the vastness of EVERSPACE. Keep in mind that the game is still in Early Access, so many features are not available yet. More ships, a story mode and much more will be added as the development process continues. As it stands now, EVERSPACE is a beautiful looking and challenging roguelike that has a lot of gameplay hours in store, but could use some tweaking here in there.


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