Battlerite is a game I knew nothing about until a week ago and now, after more than 15 hours spent playing, I’m almost in love with it. Battlerite is an arena brawler built on the backbone of Bloodline Champions. The game has similar gameplay mechanics as its predecessors but with cooler looking graphics and art style, a better business model, all kind of improvements and more importantly (for those who know a little history) without Funcom getting the fans mad.
As an arena brawler without any progression system affecting the game, Battlerite is all about teamwork and skill. Every ability in the game is a skillshot which makes the combat more engagingly entertaining and challenging at the same time. Put this combat system in a 2v2 or 3v3 scenario and the combo possibilities and teamwork required to pull them off is something that goes past the learning curve of probably most of the arena brawlers out there. Don’t get scared though, understanding the game’s basics is fairly easy and intuitive, especially for those who played some MMOs arenas, but mastering the game is another story entirely. Reaching the level of confidence and knowledge that makes you really good at this game is a long and perilous journey filled with frustration and moments of sublime satisfaction, but a journey I’m up for.
Innovation and challenge is something I look forward in any game and Battlerite has both in spades. As an Early Access release, there is still much to be done, but the foundation has been laid and it is solid. I’m looking forward to see what Stunlock Studios is going to do with this game from this point until the full free to play release in Q1 2017.
|Two birds with one shot!|