Sunday, September 18, 2016

Screenshot of the Week #94: Deadly space!




                We are in mid-September and it’s already getting quite crowded with new releases and that’s even without Children of Morta and Masquerada: Songs and Shadows, which apparently were supposed to come out this week, but didn’t. Divinity: Original Sin 2 and EVERSPACE made it into Early Access, I’ll skip the former for a while as I don’t want to get spoiled, but I did give EVERSPACE a try. This week there were also two games available for testing: For Honor, in its current Alpha state, and Battlerite, which is also coming through Early Access on September 20. And these are just the games I got to play aside of my routine, I have to skip on many interesting titles because time just doesn’t allow me to go through all of them.
                Getting back to EVERSPACE, developed by ROCKFISH Games on Unreal Engine 4 and with the help of a Kickstarter campaign in which they raised more than 400,000$, the game is something we rarely get to see (if ever), a true roguelike in space. Yes, that’s exactly as it sounds, a roguelike game with everything that entails, which is basically dying a lot and restarting from the beginning. There is a permanent progression system which gives an incentive to continue and makes restarting over and over feel less painful, but even without that, the fans of roguelikes will find this game quite entertaining and challenging.
                In its current state EVERSPACE will probably keep the stubborn players busy for several hours (not to mention some gorgeous visuals), but even with the replayability that comes with the rogulike genre, the game clearly lacks variety in many aspects. It could also use some tweaking as it can get painfully annoying at times because of some artificial increase in difficulty which doesn’t scale so well with the player’s progress.
                EVERSPACE is a promising game, a more arcade alternative for space enthusiasts (and we know there are many out there), but with a different style and purpose than what titles like Elite Dangerous or Star Citizen are aiming for.
In the future, the game will feature a story mode as well as more ships and probably more content in general. Some of these will be added until Q1 2017 when the game is bound to receive a price increase, but until then I think it has enough to offer. But what do I know, I couldn’t get past the 3rd Sector.
Playing possum!


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Nodrim

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