Sunday, August 28, 2016

Screenshot of the Week #91: Breaking Bad!

                The “vacation” is over and I’m returning in full force with two articles already posted and many more on the way (which might include a new interview!).
                The drought season of gaming is ending with the release of Deus Ex: Mankind Divided which will be followed shortly by many more quality titles, both AAA and indie. As a gamer that played and liked the entire series (yes, that includes Invisible War), there was no debate about not playing Mankind Divided, this was one of the most anticipated games by me this year. I dived in the game with a mixed feeling of hope and fear as the pre-release reviews I’ve read got me worried. I find Mankind Divided to be a slightly improved version of its predecessor, with a visual facelift and a new narrative that follows Adam Jensen in his crusade against terrorism and conspiracy. There are aspects where this game comes on top of the series, but writing is not one of them and for those looking for a more RPG oriented experience, the game might be just disappointing. Where Mankind Divided does stand out is the artistic direction which complements an impressive level design built to give players the freedom of gameplay they desire. The game has problems, most of which stem from questionable porting decisions and the ever present optimization issue, but more about that in my detailed review about the game.
That's the wrong kind of bath...

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Thursday, August 25, 2016

Things you should know about Deus Ex: Mankind Divided!

                Deus Ex: Mankind Divided is the current hot topic in video gaming, opening up the season for AAA games. Considering its above the average complexity level, there are a lot of things to know about Mankind Divided, even for the diehard fans of the series. Here are a few tips and tricks that should make your gameplay experience smoother and richer:

Pick your skills carefully

                While the tutorial area gives a taste of some of Adam’s Jensen cool powers, through story progression the players are given the choice of what skills to acquire to fit their style. Choose wisely because the first skills define the starting experience in the game by expanding or limiting the exploration opportunities and the way how each mission and area can be approached. Mainly, skills should be picked based on the play style, guns blazing or stealth, but keep in mind that more content can be accessed with the right skills. Hacking Capture and Hacking Stealth can make you a great burglar.  Rebreather comes in handy while exploring the sewers. Cybernetic Leg Prosthesis will open up all kinds of exploration opportunities on the rooftops of Prague and Cybernetic Arms Prosthesis will turn Adam into Hulk allowing him to lift heavy objects and break through cracked walls. For those who want a more streamlined navigation, Icarus Landing is a must, as Adam can’t withstand much fall damage. Smart Vision synergizes extremely well with the above mentioned skills as it’s not only highlighting enemies through walls but also shows vents, consoles and other things that come in handy when exploring.
With this combination, you are set to explore the beauty of Prague and even be quite competent at sneaking around. Gun blazing style is another problem.
Staying away from the sun!

Sunday, August 21, 2016

Tom Clancy's Rainbow Six Siege Review!

                When talking about either singleplayer or multiplayer, the mainstream side of the FPS genre has been in the unimaginative dumpster for quite a while. Stuck in the modern warfare era, forced to circle around the same unlocks and following the same game mechanics every one or two years. If a shooter could properly change at least one of these things for the better, it would bring the hope of salvation from this looping feeling and this is where Tom Clancy's Rainbow Six Siege jumps in.

Sunday, August 7, 2016

Vacation time...

                There hasn’t been much activity lately on the blog because there has been a lot of stuff going on and whenever I tried to get some work done I couldn’t focus. So I came to the realization that I need some time off from writing and most of the things that sometimes take too much time and energy from me. Hopefully I will return with my batteries fully charged, that way I can respect the self imposed schedule and publish more articles as I kept doing before things went crazy.
                So, until the next week, the game slashers are on vacation dealing with their own lives and problems that don’t have to do with video gaming.

See you in a week!