Monday, May 4, 2015

Things you should know about Killing Floor 2 (Early Access)!


                Killing Floor 2 is a horde mode first person shooter developed by Tripwire Interactive. The game’s goal is to kill all the enemy waves.
This article provides the information that beginner Zed hunters should know in order to increase their survival chances:
(Disclaimer: I'm not an expert in this game!)

1. Know your perks

                In the current state of the game there are four perks available to play: Berserker, Commando, Support and Medic. More perks are expected to come as the game development progresses. Killing Floor had seven perks to choose from.
Each perk can be leveled individually and will receive increased passive bonuses per level and a skill every five levels. The perks have their own roles and fit certain play styles.
                The Berserker engages enemies in melee combat. This perk has increased movement speed and a higher damage resistance, which makes it extremely useful for kiting and holding powerful Zeds while the rest of the team takes them down.
                The Commando is specialized in medium range combat, using assault rifles to deal precise damage. The damage of this perk’s firearms makes it good for taking down bigger enemies. Another utility of Commando is the spotting, as it can detect invisible enemies from afar and can show all the enemies’ health bars.
                The Support, as the name suggests, is a perk designed to help the group with various things. The Support is specialized in using the welder tool and seals the doors better than any other perk. Through skills this perk can carry more ammunition and even provide the group with extra bullets. The weapons of choice for Support are shotguns, which wreck havoc in close quarters.
                The Medic is designed to heal the group. Using healing grenade and weapons equipped with a healing shot special ability. The Medic takes advantage of its increased movement speed to move from one place to another and heal the group while dealing damage when possible. This perk is practically mandatory in every group that wants to take on higher difficulties.
                Find what perks you enjoy, learn to play them and level them up so they become more effective as this will come in handy for higher difficulties. But beware (!!!), there is a big possibility that the perks level progression will reset before game’s full release.

2. Use the specific perks weapons to get XP

                Leveling your perk is important, it makes the game easier and the XP required to progress is quite high. In order to level up always use weapons that are designed for your perk as they are the only one that grant XP on kill or assist.

3. Stay grouped

                While playing on the normal difficulty it might not be a problem to get separated from the group once in a while, but on higher difficulties this means almost certain death. Zeds chase everyone alive and no matter how good you are at shooting if the team is separated when the stronger enemies come, they will pick your group members one by one. Grouping up and focusing down the bigger enemies (Scrakes and Fleshpounds) is one of the best ways to deal with them.
All for one, and one for all!

4. Weld the doors

                The welding device (key 4 by default) is used at sealing certain doors to slow the Zeds down or set a different path for them. Welding the doors can be useful as it helps secure the area so the group doesn’t get overwhelmed. This feature is very important and becomes crucial on higher difficulties. A welded door doesn’t last forever, so take full advantage of the time bought. Try not to lock a teammate outside!

5. Don’t get cornered

                Positioning in Killing Floor 2 is extremely important, but when things go crazy there might not be enough time to think about repositioning. But there is one rule that should be kept even when the chips are down: never run into corners! Corners are a death trap because it is so easy to get overrun and you might not have enough fire power or time to get out of there alive.
When chased always try to pick an area that allows for an escape if enemies come from multiple sides. Going on upper floors with the possibility of jumping down is a good way to escape and slow down the Zeds for a while.

6. Cover what your teammates don’t

                Zeds can spawn in many locations on a map and can come from almost every opening. When taking a defensive position in an area, the group has to be prepared to engage enemies from 360 degrees.
Every group member should cover openings like tunnels, stairways or doors. Check out the positions your teammates pick to defend and move to an empty one.

7. Use pistol

                The pistol is an important piece of weaponry, despite its low damage it is quite useful and should be used instead of the main weapon on the starting waves. It is also indicated to use the pistol on the easier Zeds to preserve the ammunition on the main weapons for stronger enemies.

8. Cancel reloading

                Reload canceling is a feature that, sadly, is not present in most of the FPS games of these days, but it plays a big role in this one. In case you are under attack while changing a near empty clip, it is easier to just cancel this action by shooting the target. Reload canceling is very useful, especially if you are a reloading maniac like me.

9. A headless Zed is a dead Zed

                Always aim for the head, some of the Zeds are extremely resilient and might be impossible to blow their head off, but many of them lose their heads after just a few shots. Even if a headless Zed still moves, he will die in a matter of seconds, just avoid their path and shoot something else.

10. Aim twice, shoot once

                Don’t rush into shooting at enemies that don’t represent a big threat, take your time to aim properly and shoot bullet by bullet. Save the ammunition for later on, because every bullet counts. Use the Zed time mechanic to your advantage to aim better as it slows down time and it is easier to headshot enemies.

11. Use block

                Melee weapons can block and this mechanics helps mitigate some of the damage taken from melee hits. You don’t have to play Berserker to use your melee weapon. When low on ammunition, sometimes, it might be a good idea to knife the squishy enemies, so don’t forget to block the melee attacks when doing that. Timing the block with the incoming melee attack will push back the enemy.

12. Save money for rainy days

                When having a lot of money (dosh) it is tempting to spend them on more weapons. While doing this could be useful and fun, if you die, everything is lost. It is wiser to save the money for the grimmer scenario, this way you can easily re-gear. 

13. Scavenge for supplies

                Basic weapons and supplies (ammo boxes and Kevlar vests) spawn in random locations over the map during combat and as the fighting keeps going new supplies keep spawning. When running low on ammo or grenades and the enemies are under control, search for supplies it will save some money especially since every ammunition box has one grenade, which is pretty expensive at the store.
                A good strategy is to spare a small number of Zeds each wave and search the map for loot and when everybody is set on supplies, kill the remaining enemies. Keep in mind that the loot you leave on the ground resets at the start of each new wave.

14. There is a boss

                The last wave on every map is a boss. During the Early Access stage of the game, the boss is always the same, a Zed that can shoot with two rifles at once, can heal by impaling players and throws gas, smoke and explosive grenades.
                The boss is difficult and killing him rewards a lot of XP. In order to do so, find areas on each map where it is easy to kite him while having cover from his shots and not getting stuck so the grenades can kill you. Don’t waste ammunition on the boss when he stands in the smoke grenades or he impales a player, because he has damage reduction. Heal the player impaled or chased by the boss and make sure to clear the incoming Zeds.
Don't get fooled by his squishy appearance!

15. Buy the HMTech-101 Pistol

                This pistol is designed for the Medic perk and while it doesn’t award XP to any other perks in the game it comes in handy when playing in a group.
                The HMTech-101 pistol has a 15 rounds magazine a weight value of one and decent damage for a pistol. It is a good weapon to save ammo on the main weapons and it is even better because it can heal teammates from afar. This pistol has a regenerating energy which allows for a maximum of two healing shots on teammates. It is extremely good when fighting powerful enemies or the boss as it can save lives. The healing ability cannot be used on yourself.

16. It's Early Access

                When you find a bug or something that doesn’t work properly, always remember, Killing Floor 2 is in Early Access. This is a testing phase and is not entirely relevant to the final product. Even so, Killing Floor 2 is one of the most polished Early Access games I have ever played and mostly lacks only in content.

                Killing Floor 2 is a fun game to play, but it can get boring fast if always played on the lower difficulty. This game’s real meaning stands in the challenge of beating the higher difficulties and this can be an extremely hard task, but before doing that you should know the things I mentioned above as they are some of the basic notions required to succeed. Even if the game is still in Early Access most of the things I mentioned above, if not all of them, will carry on to the full game.


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