Legend of Grimrock 2 was released this Wednesday and since then I’ve been spending my gaming time trying to beat this game and it proves to be quite a challenge.
The first game was a good dungeon crawler, not too fancy or complex but good enough to revive a sub-genre that was dead for years. After the success of Legend of Grimrock, more dungeon crawlers started to pop-up, including a game from the Might & Magic series (which is a very good thing in a market flooded with shooters and action games). I enjoyed the first game a lot and spent quite some time with it trying to find all its secrets, beat all the puzzles and trying different party setups, so for me the release of the second title was quite a big deal.
Despite waiting for Grimrock 2 and knowing lots of information about it, the game took me by surprise, its immensity and the huge improvements over the first title were way more than I was expecting from a sequel of an indie game. The world of Grimrock 2 is big, so big that is frightening, there is a freedom of movement in game I didn’t expect and I had to adjust to it. The game is filled with intelligent puzzles, secrets and challenging fights that kept me hooked until near the end (when I started to realize the game will end this amazing experience will be over).
Everything is better in this game and if Grimrock 2 had some serious production value it could be a contender for the Game of the Year title.
|"Oh, God. Never underestimate the power of stupid things in larger numbers!"|
Be careful what portals some lead to treasure, others lead to your doom! I will write a review for Legend of Grimrock 2 in the next week, to present this amazing game the way it deserves.