As I was expecting when I started playing Diablo 3 Reaper of Souls again, after the release of season patch, it didn't last for long. The game just doesn't offer enough builds or a huge item variety in order to keep me hooked. The Season has no new or different mechanics compared to standard servers and there are so few season only unique items that I can count them on the fingers of my hands and many of them are useless. The 1.2.0 patch didn't bring enough new features to relight the spark of a Hack & Slash game that took some bad steps from its very beginning. The season update seemed rushed to fit with whatever schedule Blizzard had or (maybe?!) the competition.
There is a golden time for singleplayer games at the moment, but I always had at least one online game to play at any given time. My lust for H&S was not satisfied by Diablo 3 RoS, so I came back to my sweet and buggy indie love, Path of Exile, because complexity is what makes PC games great and complexity is at home in this title.
The Forsaken Masters update really put a new spin on the game with new quests, a reputation system, player’s hideout, a crafting system and much more. There is a lot to do in the game and many things to aim for, is hard to get bored in Path of Exile and the developers didn't have to use a carrot on a stick loot system to keep players occupied.
I'm enjoying a lot my time spent in this game since I returned to it and I think the new features are well designed and implemented.
Enough said about these games, is time for me to brag about my hideout which I created in less than three days (!):
|A library like I always dreamed to have!|
I hope I can get more farming done before the new wave of singleplayer games kick in, starting with Legend of Grimrock 2 on fifteen of this month.